Thread: Re: Best WW2 game for CCA lover?
Posted by ~Ray @ 2007-09-11 10:31:01
Does anyone know why i can't affix this in the reviews thread???I love C&C:A by miles the best game i have ever played. So i bought battlelore as it is the same system. For pretty much all the reasons john mentions in the other thread i open it dissapointing compared to CCA. I now desire to buy a WW2 game. The obvious contenders are M44. TOI and CCE. If i explain what i am looking for and why I think each of these will or will not conform to me gratify give me your opinions... What i am looking for :-I want a quick fun simple bet that has to have real hidden depth and "Strategy/Tactics" such as we undergo in CCA. I also MUCH prefer miniatures or blocks to card countersCCE- no miniatures and the rules look quite nit picky and confusing so no i don't think this is for me. M44 - The obvious contender as it is C&C series. BUT many populate believe battlelore is simpler than CCA and M44 is simpler than Battlelore. On the positive align M44 seems different to CCA or Battlelore in that it is ranged contend not melee and that really annoying command in Battlelore about keeping units in threes to make them bold is not relevant. TOI - This is a longer game than M44 but maybe not too much. It is a different system altogether. So would i like TOI or M44 or something completely different. I am really interested in opinions from anyone who loves CCA as that implies we have some similarities in what we like in a bet. Hence why i posted on this forum rather than TOI or M44 forumsTaAndy
i own both memoir and toi but if i had to choose one of the two i would probably go for toi as it has a more in depth feel and strategy to the game. I love all the c and c games and have them all as well so im not knocking memoir i just evaluate that going by what you be in a ww2 bet toi would be the way to go. To put it simply if you want an easy to play and quick ww2 game memoirs the one,if you be something thats slightly harder with more in depth rules and longer bet play then go for toi.
for me is the best WW2 wargame at the moment. With your favourite it has in common that it's card driven. Both play very differently though. The rules are not that much more complicated even though it might be so at first. The game can be very frustrating when you undergo a lousy hand of cards but the same seems to happen to the opponent as come up.
Basically you always have to alter to what you have in your hand which is what you might like so much in the C&C:Ancients game? If you desire blocks over counters try. This is a lot more complicated than the above so maybe you could consider or ? All three are very good WW2 games IMHO. As for Memoir'44. Personally I prefer C&C:Ancients over that one.
Thanks for the replies guys,Sam - I am beginning to evaluate you may be alter. I guess TOI could be what I am looking for. Perhaps a little more complexity than M44 perhaps slightly longer game compete time but not too much and still very much that "miniatures game on a board" conclude which i evaluate is important to me. Pokke - Thanks for your response. I guess CCE is a very good bet but the lack of any kind of miniature and more importantly the complex looking rules and perhaps too great a reliance on chaotic cards puts me off. I should re construe the rulesRommel in the leave does look good though perhaps not quite what i am looking for. Eastfront II does be like a great game and I think i would love it. Main problem is the 4 hour+ play measure i be sub 2 hour maximum. Also at the moment i am looking for something that plays a little more like a miniatures game but on a come in the C&C series provide this as of course does TOI. TaAndyPS Apologies to the moderators. I was trying to post this as a NEW post in the reviews divide. I realise now that was not where I should have put it
i be sub 2 hour maximum. Also at the moment i am looking for something that plays a little more like a miniatures game but on a board the C&C series provide this as of course does TOI.
If the maximum amount of time you can compete is 2 hours than ToI may not be a good choice as I guess it takes longer (3-4 hours min.). Most good WWII games will demand an afternoon to play which means 3-4 hours. If you are willing to invest that much time and like miniatures then ToI it should be. In the inspect of CC:E not only does it use cardboard counters but there are no vehicles in the bet (yet). On the other hand the ToI rules appears to be very similar to without the annoying special ability for EACH unit (let alone the outrageous price due to it being a collectible bet).
Denis,Sorry yes lack of vehicles does put me off of CCE as come up. I had heard some vague comments about 1-4 hours for TOI Idepending on scenario. 3-4 seems quite a lot for that type of bet. I reckon the absoloute maximum I could go for is 2 hours plus setup. Me I don't object playing all day and all night but there are other practicalities in life
Hi Andy. I play all three of these games (CC:E. TOI. M'44) and they're all good in their own way. M'44: Frankly if you found Battlelore a incise below CC:A (I love CC:A) I'm alter there with you. I evaluate M'44 is a notch below Battlelore--not that M'44 isn't a great bet. I just think it ordain leave you wanting after coming from CC:A. TOI: If you undergo your heart set on mini's then this might be your cup of tea. Be forewarned though this bet is isn't a cake-walk. It is not card driven so in some ways you have more decisions to make. It will act much longer to set up and play than M'44 or CC:A. It's quick and simple only compared to other wargames like fasten 'n Load or ASL. While not huge it is a significant step up from CC:A to play TOI in a competent fashion. CC:E: This is my personal favorite of the three (with CC:E and CC:A being my top two games of late) so I'm probably biased. Don't command this out simply for lack of mini's. It's card driven and plays in about the same time as a comparable TOI scenario. Don't let the (very well written fully indexed easy to-reference-when-you-have-a-quick-question includes-many-examples) rules put you off--it is very easy and great fun to compete. My son was 13 when he started playing this with me and he plays a very decent game. Like CC:A it's a high quality GMT-produced bet. I can see your point about flat unit counters vs mini's but counters have all the unit stats right there on the playing conjoin which actually streamlines play. If there is a way to try it before you buy furnish it a play. Bottom lie: if you can only pick one of these you can rule out M'44. After that my beat advice would be to sample TOI and CC:E if possible to see which you like exceed. My solution was to get both. (I've heard a reviewer say he wished there was a way to feature TOI and CC:E.)Good luck and let us know what you ended up doing and how you desire the bet(s).
undergo you considered any of the Axis and Allies series? I like CC:A quite a lot but undergo mixed feelings about blocks (not blocks really but very thick counters) vs figs yet I believe it to be far superior to the original Battlecry or Memoire 44. I don't experience much about Battlelore except what I've read that tells me it's a retrograde go in the evolution of the system (despite the act upon and chrome). But your arouse is in WWII. Here. I find Axis and Allies: D-Day to be much better at depicting the Normandy invasions than Mem 44. By "exceed" I convey more thematic and fun while retaining the feel of the original A&A system. Another positive feature of A&A: D-Day is that it plays very come up.[ADVERTHERE]Related article:
http://www.boardgamegeek.com/article/1702262#1702262
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