WW2 One-shots
Posted by ~Ray @ 2007-09-05 09:01:22
It seems to me that WW2 is a ameliorate place for CoC one-shots. With so many raids and such which took place they can easily be turned into a CoC scenario (and that doesn't consider all the DG WW2 stuff). For example check out. What if the Norwegians didn't sight heavy water in those tanks but a shoggoth?
Anyone have any other good WW2 one-shot locations/events?
I had an idea for a scenario I haven't had a come about to run yet (which could also be the go away of a campaign) set in Greece starting in late walk 1941 and continuing into April. The PCs are members of a British-led expedition searching for an artifact reputed to undergo belonged to Alexander the Great. Real world events come about on schedule and influence the storyline. The beginning of the scenario involves the off the glide of Greece during March 27-29 where a British fleet intercepted an Italian hurry to defend a convoy. Throughout the scenario the investigators will be racing against the measure. The German invasion of Greece begins on April 6 and as the war machine rumbles across the country it ordain cut off areas of interest (or at least make them very hard to get in and out of). Eventually all of Greece will be invade making getting out much more difficult._________________Zombie Apocalypse: A daub Brothers style play-by-post forum-based RPG using CoC rules
The problem I have noticed with the only other war module I have (the WW1 thing that is a published book) is that the other troops be (to me) to cease from time to measure and reappear during the battles. At least that is what my reading gave me. Hopefully other published mods command this differently. Logan
I remeber reading a Lovecraft inspired one shot in 2000ad in WWI where they though a tank was coming there way along the trenchs but it turned out to be a tenactle horror beasite the surive was grouped up with an be of other characters including Crowley and Lovecraft to stop a German command summoning something unspeakable. To get back on topic the first thing that springs to object would be the tank battles of northern africa and the heavy mythos influences there. What to say your store strays from the main group or is doing a scouting operation and 'things' disable the vechile in some kind of store graveyard beat of perivous victums choose of a cross between tremors and evil dead.
I accept that WWII scenarios would be most achievable somehow on the fringes of the main theatres of contend. But North Africa the Mediterranean. Pacific islands. China. Indochina not to mention guerilla actions in Eastern Europe could all be good settings. I've been toying with using US Navy meteorological teams in the Gobi leave as a seed. Europe in the immediate aftermath of the War would also be a fertile field for intrigue and conflicting interests._________________"Two in the continue you know he's dead." <heh-heh>
I'm running my WWII one-shot scenario at Origins in a couple of weeks two times actually. It's called "Setting Sun. Rising course" and the move is that the Pre-Gens are all Japanese military. It's a great game and not quite sold out yet either.
Ken Hite's Weird War II is a mine of information for this kind of bet. And there is that scenario in Toying with Humans in which the PCs disrespect the neutrality of Switzerland._________________ Places to Go. People To Be now with added Origins nomination."Gibber gibber meep" as the Ramones would undergo said had they read Lovecraft.
That would be Where Byakhee's Dare by yours truly. Admittedly in the final edit it was supposed to be Bavaria not Switzerland. Unfortunately it didn't make it in (my own accuse not anyone else's).
Not to be a shill for the site but here at YSDC for CommunityPatrons there is an audio recording of a WWII-set one shotcalled "GOODNIGHT VIENNA" that is quite good. So good,in fact that there have been many calls for the publishedversion to be made available but apparently the compose istrying to get it professionally published by Chaosium. The patronship is come up worth it for this little tidbit alone. MikeC. This has been an unpaid commercial message.
I would say using Pohnpei (Ponape Scriptures anyone?) as a setting for desperate Japanese attempting to equip off American attacks on Guam. Truk and the Marshall Islands would be a great one-shot setting. PCs would be a mixture of Marine Raiders and scientists/archeologists working from a tip from the "Magic" code breakers to investigate a sudden rise in shipping losses and leading to a apocalyptic confrontation with Japanese Special Marine Forces and Deep Ones on a remote volcanic island.
I had toyed with this ages back but never actually got round to running it probably because it screams DEAD OBVIOUS WW2 CoC GAME!) but behind- the lines infiltrators finding strange things afoot in the mountains of Germany. For example the V-2 construction caverns at Mittelbau-Dora (sometimes referred to as Nordhausen) could conceal farm more sinister things (the previously mentioned shoggoths might be good ones) than rockets. The aggroup are sent in to disobey the rocket facilities but instead sight themselves faced with Lovecraftian horrors (as well as the horrors perpetrated by human beings). Tying in to this what were they really up to at the V1 and V2 sites at Peenemunder on the Baltic coast? What lurks beneath the choppy surface of the sea? A deep one city? A lurking god? Maybe the facilities there are not just for lauching rockets but for summoning things?And what was the source f the alleged gigantic explosive blast on the island of Rugen?*Some of the links on might provide sources of inspiration.**CheersMalcolm*You'll find some crazy speculation on this lurking about the web.**Yeah. I realise it's a resource summon for a game I wrote but I evaluate some of it may be pretty handy for WW2 CoC games.
You cannot post new topics in this forumYou cannot reply to topics in this forumYou cannot edit your posts in this forumYou cannot delete your posts in this forumYou cannot vote in polls in this forum
You can syndicate our news using an RSS/XML feed via and our forum posts via Logos and trademarks are property of their respective owners. Comments are the responsibility of their posters. Rights reserved. Call of Cthulhu is a label of. Web site engine label is procure &write; 2007 by. All Rights Reserved. PHP-Nuke is remove Software released under the. summon Generation: 0.41 Seconds[ADVERTHERE]Related article:
http://www.yog-sothoth.com/modules.php?name=Forums&file=viewtopic&p=104489#104489
0 Comments:
No comments have been posted yet!
|